Index - Modifications & RepairsModified: 20/8/2010 21:02:00 CET
This page provides an introduction to modifications and repairs for weapons and armor in S.T.A.L.K.E.R.: Call of Pripyat.
Table of content
Table of contentTechnicians
Table of contentModification chains
Table of contentModification Requirements
Table of contentRepairs
Table of contentDiscounts
 Modifications for weapons and armor
Table of contentArmor
Table of contentWeapons
Modifications are alterations to weapons and armor that improve their characteristics and add new features. They are performed by technicians in exchange for money. Some modifications requires special tools that you must acquire for the technician before he can apply the modification.
TechniciansBack to top
There are three technicians in the game that can provide modifications and perform repairs, and two that only do repairs:
Technician Where Armor Modifications Weapon Modifications Repairs Notes
Cardan The Skadovsk in Zaton Yes Yes Yes Bring him tools to increase the number of modifications he can apply.
Nitro Yanov Station in Jupiter Yes Yes Yes Bring him tools to increase the number of modifications he can apply.
Novikov The Scientists' Bunker in Jupiter Yes   Yes Provides only a limited but unique set of modifications for armors. Help Professor Hermann with his research to increase the number of modifications Novikov can apply.
Lt. Kirillov The Laundromat in Pripyat     Yes Does repairs for free.
Uncle Yar The Laundromat in Pripyat     Yes Once the main storyline has come to an end, Yar will replace Lt. Kirillov as the technician in Pripyat. As his predecessor he also does repairs for free.
Modification chainsBack to top
Each weapon and armor usually has one or more chains of modifications with up to three individual links. For most chains, to get the last modification you must first buy a modification in each of the previous links. Some links have an option of two modifications in which case you can buy one, but not both, of them; this means that you usually cannot buy every single modification for a weapon or armor since some modifications rule others out. This is demonstrated in the following example:
ExampleBack to top
Modification 1