Index - Anomalies & EmissionsModified: 18/8/2010 21:49:56 CET
This page contains information about the different anomalies that can be found in S.T.A.L.K.E.R.: Call of Pripyat.
Table of content
Table of contentEmissions
Table of contentRadiation
Table of contentBoiler
Table of contentBurner
Table of contentBurnt Fuzz
Table of contentComet
Table of contentElectro
Table of contentGas Anomaly
Table of contentGas Cloud
Table of contentSpringboard
Table of contentTesla
Table of contentVortex
Table of contentWhirligig
EmissionsBack to top
Emission at night (Click to view large version)
Video Emission at night
The first emissions were witnessed back in 2011, spelling a new and bleak future for the Zone. It is uncertain what exactly is causing these bursts of anomalous energy; some claim that it is the unstable Chernobyl Power Plant that is responsible while others simply think its the very nature of a growing Zone. Appearing as a phenomenon bordering the supernatural, emissions are followed by massive thunderstorms and darkness that turns day into night almost instantaneously - and just moments before the invisible energy is released, the sky turns red in an eery and foreboding manner. Being exposed to an emission is almost always lethal; seeking cover in the form of a cave or another sturdy structure is likely to shield you from the blast, although the many zombies roaming the Zone reminds you that not every place is safe from emissions.
When I first witnessed an emission in S.T.A.L.K.E.R.: Call of Pripyat I noticed a strange light falling in the distance - later I discovered that it was merely stalkers on board the Skadovsk shooting out flares during an emission, which I think is a nice detail. You can see some of these flares in the video on the right side.

Once you receive the Marked by the Zone achievement you'll be able to survive emissions, albeit just barely.

RadiationBack to top
Radiation (Click to view large version)
Video Radiation
An area of increased radiation - over 50 mR/h. Staying in a radiation zone for longer periods of time is strongly discouraged.
Many objects, metal ones especially, have accumulated radiation and the water in some areas may also be radioactive. Certain mutants also emit radiation, although this is hardly an immediate concern. When exposed to radiation you'll see interference on the screen, and all colors will turn to a brown tint, all while you hear the familiar and alarming "clicks" from your detector.
AnomaliesBack to top
BoilerBack to top
Boiler Anomaly (Click to view large version)
Video Boiler Anomaly
The boiler anomaly seems very similar to a burner anomaly in that it appears as a tall column of flame, albeit with a much brighter color appearing nearly white with a blue tint. This anomaly is autonomous and will project columns of flame in an intermittent pattern.
Not surprisingly this anomaly is plentiful at the Boiler Anomaly in the north-eastern corner of Zaton.
This anomaly cannot be provoked with a bolt and it does not show on the Svarog.
BurnerBack to top
Burner Anomaly (Click to view large version)
Video Burner Anomaly
Burner anomalies can be hard to spot in their dormant state as the only visible clue is a mirage blurring the surrounding area. When triggered the anomaly will shoot out a large column of flame, burning brightly for a few seconds, after which it becomes dormant until provoked again.
Quite common at the Circus Anomaly and the Bitumen Anomaly.
You can trigger the anomaly by throwing a bolt into it, and it can also be detected with the Svarog Detector.
Burnt FuzzBack to top
Burnt Fuzz Anomaly (Click to view large version)
Video Burnt Fuzz Anomaly
Supposedly the Burnt Fuzz is an example of mutated vegetation causing chemical burns if touched. It does not react to bolts being thrown at it and it does not register on the Svarog.
This is a less common anomaly that is usually found inside of buildings and possibly damp places in general.
While it is a hazard that should be avoided, it does only moderate amounts of damage. It is not detected by the Svarog and the Burnt Fuzz doesn't react to bolts either.
CometBack to top
Comet Anomaly (Click to view large version)
Video Comet Anomaly
The Comet appears as a large ball of fire, approximately three feet in diameter, floating above the ground. It is unknown what causes them to move around, or how their path is determined, which is one of the reasons why stalkers should always scout unexplored territory thoroughly - a Comet makes for a nasty surprise.
A couple of Comets can be witnessed in the underground caves south-west of the Burnt Farmstead in Zaton.
This anomaly doesn't seem to react to bolts and the Svarog Detector wont pick them up.
ElectroBack to top
Electro Anomaly (Click to view large version)
Video Electro Anomaly
Although electro anomalies may look like small discharges of electricity in their stable form, they will spurt out a massive surge if disturbed. Being struck by an electro anomaly can be quite lethal if you're not well protected.
You may come upon single electro anomalies here and there, but certain locations seem to have spawned many of these in close quarters; the Iron Forest Anomaly and Parking Lot are good examples.
You can provoke the anomaly by throwing a bolt into it, and it will also show up on the Svarog. Quite easy to spot in darkness, but a bit more tricky in daylight.
FireballBack to top
Fireball Anomaly (Click to view large version)
Video Fireball Anomaly
Large balls of fire that shoot out of the ground in a seemingly random pattern.
You can experience these at the Circus Anomaly in Zaton and at the Scorched Earth Anomaly in Pripyat.
Fireballs are not detected by the Svarog and they do not react to bolts.
Gas AnomalyBack to top
Gas Anomaly (Click to view large version)
Video Gas Anomaly
This anomaly, full of chemical activity, is quite toxic and emits fumes that can eat through fabric - let alone humans lungs - in no time. While this anomaly is very easy to see in twilight or complete darkness, daylight makes it very hard to spot.
A common anomaly that is both found in single instances and large concentations in places such as the Swamp, the Plavni Anomaly, the Quarry as well as the Anomalous Grove.
Reacts to bolts and is also picked up by the Svarog Detector.
Gas CloudBack to top
Gas Cloud Anomaly (Click to view large version)
Video Gas Cloud Anomaly
This floating anomaly consists of continuous chemical activity. This anomaly is highly toxic and does massive amounts of damage to anyone unfortunate enough to get in contact with it.
A Gas Cloud is floating about on the Vine Anomaly in Pripyat.
This anomaly cannot be detected with the Svarog, and it doesn't appear to react bolts being thrown at it.
SpringboardBack to top
Springboard Anomaly (Click to view large version)
Video Springboard Anomaly
One of the first anomalies ever recorded - an unstable gravitational field inflicting shock damage to anyone within its radius. Remains active for a week on average. The amount of damage inflicted changes during its lifetime, ranging from minor bruises, through serious wounds, to instant death. Easy to spot in daylight. Accompanies by air fluctiation above the anomaly, dancing leaves and distinctive crimson-colored stains on the ground. Picked up by all types of detectors, the Springboard can also be revealed by throwing objects into it.
Another quite common anomaly; can be found at the Claw Anomaly and in clusters around the Dredge Station, for example.
Will react to bolts and also shows on the Svarog Detector.
TeslaBack to top
Tesla Anomaly (Click to view large version)
Video Tesla Anomaly
While this anomaly could remind you of an electro anomaly it is different with regard to some key aspects. Like the electro it is electrical in nature, but it appears as a giant floating ball of lightning that moves about in "closed-loop paths" it can be quite dangerous as it does considerable damage.
This beautiful but dangerous anomaly can be found in a train car in Jupiter, and inside of the X8 laboratory in Pripyat.
This anomaly cannot be detected with the Svarog, and it doesn't appear to react bolts being thrown at it.
VortexBack to top
Vortex Anomaly (Click to view large version)
Video Vortex Anomaly
An anomaly of presumably gravitational nature. When triggered, the tremendous power of the Vortex drags everything within the radius 10-15 meters towards the center. Victims drawn into the core have no chance of survival: their bodies are quickly constricted into a tight lump, only to be blown up in a powerful discharge of energy a moment later. The anomaly remains stationary throughout its lifetime (a week on average). Easily recognizable in daylight by the air fluctuation above, dancing leaves, fragments of dismembered corpses lying around and a distinctive dark stain in the center. Highly dangerous at night since it can be revealed only by means of a detector or by throwing metal objects into it.
Deals moderate to high amounts of damage. If you are caught in this anomaly your best bet is to try and run out of it; if you fail, use a medkit and save up your energy for a second attempt right after it discharges.
WhirligigBack to top
The anomaly snatches its victims up in the air and spins them at a breakneck speed. The exact nature of the Whirligig remains unknown. The anomaly can be recognized by a light whirlwind of dust above and by body fragments scattered in the vicinity. Victims caught on its outer rim - far enough from the maximum effect zone at the center - can escape the Whirligig with relatively minor injuries.
Hmm, good question!
Strangely, I can't recall having experienced this anomaly in S.T.A.L.K.E.R.: Call of Pripyat... perhaps I've just been lucky so far.

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